人人终身学习知识网~是各类综合知识资源信息分享,提升综合素质与提高知识技能的终身学习网络平台

 找回密码
 立即注册

QQ登录

只需一步,快速开始

微信登录

微信扫码,快速开始

腾讯在全球全面市场增长的切入点

[复制链接]

With Chinese Internet company Alibaba BABA 1.73% breaking IPO records, another Chinese Internet company, Tencent, is poised for huge growth in the online and mobile games business. According to a recent report by IDC and CNG, the number of mobile gamers in China in the first half of 2017 increased 89.5% to 325 million over the first half of 2013. According to video game research firm Newzoo, last year Tencent moved to the number one position in the global games market with $5.7 billion in annual game revenue, and the company shows no sign of leaving the top in the years to come. Peter Warman, president of Newzoo, forecasts Tencent could take over 10% of the global games market in 2017, if it maintains this pace of growth.

就在中国互联网公司阿里巴巴(Alibaba)在美国的IPO一举创下纪录之际,另一家互联网巨头——腾讯(Tencent)则蓄势待发,准备在网络游戏和移动游戏领域谋划巨大的增长。据市场调查机构IDCCNG的最新报告显示,2017年上半年,中国的移动游戏用户人数较2013年上半年同期增长了89.5%,达到3.25亿人。据视频游戏调查机构Newzoo的数据,腾讯在去年的全球游戏市场中,以57亿美元的年营业收入高居榜首,而且在未来的这几年里,也有望保持龙头位置。Newzoo总裁彼得o沃曼预测,如果腾讯继续保持当前的增长势头,到2017年时,将有望在全球游戏市场中占据10%以上的份额。

回复

使用道具 举报

小黑屋/人人终身学习知识网~是各类综合知识资源信息分享,提升综合素质与提高知识技能的终身学习网络平台

Powered by 5wangxiao

© 2007-2021 5wangxiao.Com Inc.

快速回复 返回顶部 返回列表