meili 发表于 2022-10-18 21:35:49

报告指出 网络游戏的女性用户数在逐渐增多

<p><span word="The">The</span> <span word="number">number</span> <span word="of">of</span> <span word="female">female</span> <span word="electronic">electronic</span> <span word="game">game</span> <span word="players">players</span> <span word="continues">continues</span> <span word="to">to</span> <span word="grow">grow</span> <span word="rapidly">rapidly</span>, <span word="contributing">contributing</span> <span word="significantly">significantly</span> <span word="to">to</span> <span word="an">an</span> <span word="industry">industry</span> <span word="previously">previously</span> <span word="dominated">dominated</span> <span word="by">by</span> <span word="male">male</span> <span word="counterparts">counterparts</span>, <span word="according">according</span> <span word="to">to</span> <span word="a">a</span> <span word="report">report</span> <span word="by">by</span> <span word="research">research</span> <span word="institute">institute</span> <span word="CNG">CNG</span>.</p><p>研究机构伽马数据的一份报告指出,女性电子游戏用户数量正保持快速增长,对此前以男性用户为主的游戏产业贡献颇多。</p><p><span word="China">China</span> <span word="had">had</span> <span word="some">some</span> 583 <span word="million">million</span> <span word="game">game</span> <span word="players">players</span> <span word="in">in</span> 2017, <span word="an">an</span> <span word="increase">increase</span> <span word="of">of</span> 21 <span word="million">million</span> <span word="over">over</span> <span word="the">the</span> <span word="previous">previous</span> <span word="year">year</span>, <span word="with">with</span> <span word="female">female</span> <span word="players">players</span> <span word="growing">growing</span> <span word="by">by</span> 6%, <span word="or">or</span> 15 <span word="million">million</span> <span word="in">in</span> <span word="the">the</span> <span word="period">period</span>, <span word="the">the</span> <span word="biggest">biggest</span> <span word="driving">driving</span> <span word="force">force</span> <span word="in">in</span> <span word="China">China</span>'<span word="s">s</span> <span word="growing">growing</span> <span word="game">game</span>-<span word="playing">playing</span> <span word="population">population</span>.</p><p>2017年中国游戏用户约5.83亿人,较前一年增加2100万人,女性用户增加1500万,增速为6%,成为拉动中国游戏用户量增长的最大动力。</p><p><span word="Data">Data</span> <span word="shows">shows</span> <span word="the">the</span> <span word="number">number</span> <span word="of">of</span> <span word="female">female</span> <span word="game">game</span> <span word="players">players</span> <span word="maintained">maintained</span> <span word="steady">steady</span> <span word="growth">growth</span> <span word="for">for</span> <span word="years">years</span> <span word="and">and</span> <span word="has">has</span> <span word="risen">risen</span> <span word="to">to</span> <span word="almost">almost</span> <span word="half">half</span> <span word="the">the</span> <span word="total">total</span> <span word="in">in</span> <span word="China">China</span>. <span word="Their">Their</span> <span word="numbers">numbers</span> <span word="are">are</span> <span word="expected">expected</span> <span word="to">to</span> <span word="reach">reach</span> 281 <span word="million">million</span> <span word="this">this</span> <span word="year">year</span>.</p><p>数据显示,近年来中国女性游戏用户量保持稳步增长,目前已接近半数。预计今年中国女性游戏用户将达2.81亿人。</p>
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